
Joseph S. Habib
STEAM_0:1:42579109
Joined: Jun 03, 2015
Posted: 08-29-2016 16:46
STEAM_0:1:42579109
Joined: Jun 03, 2015
Posted: 08-29-2016 16:46
1.) Remove the TDM:
I dislike it because people screw around with it and shoot players who are alive and it's really distracting and immersion breaking. People use it to troll a lot, an example would be people blocking doors so they can't open. Really hard to find out who is doing it. I also hate it when I accidentally activate it and I have to kill myself.
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2.) Add More PS Items:
A lot of people suggested to add more PS Items. I don't mean add 500 autistic models that would give someone with epilepsy a seizure just by looking at it. Maybe add a feature where you can buy 1 round of having concealment or picking up an extra round. Adding 1 round perks would make the game pretty fun. Like the ability to run slightly faster or be slightly more accurate. You could possibly add attachments that stay for 1 round too.
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3.) Create some Custom FA:S for the server for VIP's or to buy in PS. VIP's could have a 20 percent chance or so to spawn with a pistol that is disguised as a crowbar. For those of you who don't know, this is very easy to do. All it requires is copying a gun file, renaming it to anything. Then copying world view model of the crowbar then replacing one of the guns view models.
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4.) Make guns recoil, accuracy, penetration, and accuracy realistic but balanced. I feel that fighting on the server would be much cooler and better if the guns were more realistic. As it stands now, there is no point to pick some guns because a lot of others are better for no reason. When you think about it, automatics would be much more balanced if they were realistic. More people might put more thought into what gun they grab because of how each one can be used to their advantage in a fight.
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5.) Add the Remington Shotgun:
There really is no reason to not have it there. It is a good shotgun when used properly. Not really much to say about it.
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6.)
Make all guns reload speeds slower. Sure, someone who has used a certain gun for a while can reload fast but it does not make combat realistic or fair when you can spray your gun and then reload it within a couple seconds. This is actually a problem for shotguns. Firing the M3 Super 90 rapidly is a good tactic because when reloading, the shells are put in extra fast. Each one of those shells can kill a player. Slowering the reload rate could improve how the gun is used. This would also make it so when one prisoner runs 20 guards don't fire all at once because then it opens a few seconds of escape time for the prisoners.
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7.) Add in a game statistic menu so we can view stats like how many kills we have, how many wins as prisoner/guard, and how many LR's earned we have. Each thing can also add up to a certain amount of points and we can see the top 25 or something on a leader board.
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8.) Add Warden Ban:
- Warden Ban: Bans someone from being warden. Sometimes, people should not be warden but a guard ban is just too much of a punishment for the person. Especially when the guard team needs guards.
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9.) Add a message so when someone with LR picks up a gun or rebels it notifies everyone in chat. Example: "The person with LR is now a rebel, he is now KOS". A lot of people complain how a lot of the LR's include the guards to stand still and then they rebel and quickly mow them down. I think it might be more fun for both sides to have a chance at winning a fight. I usually pick up a gun and say "I am now a rebel, please start running for the pile of guns".
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10.) Add some sort of ability for guards to click a button when looking at someone to place a KOS on them. Whenever a guard looks at the person it would say "KOS Placed" or something like that. If someone rebels in a stack and then the people seperate it would be easier for the guards to identify who to shoot. This can also help the warden point out who is a rebel and who is not when someone disobeys an order. I generally think it is annoying to type out someone is KOS because a lot of people die while typing and the guards don't even notice the KOS placed when someone ignored an order and the person might get LR but no one knows the person is a rebel.
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11.) Prisoners punching is really slow, they should be able to punch faster. That way, if someone skilled wants to rebel, they don't require a gun to do so and have a chance to survive.
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12.) The more guards one prisoner kills it gives them PS points or a higher chance to get concealment and a weapon next game.
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13.) Guard ranking system so bad guards get moved to prisoners when an elite guard finishes the quiz. The more time someone spends as guard, the higher the rank. With each rank he has to answer a quiz on the MOTD to move on to a higher rank when enough time is played. I think this would encourage more guards to read the rules and actually follow them. If the guard is proven to be guilty of breaking guard rules, he gets a strike. 3 strikes takes the person down the rank (depending on the rank). A rank 2-3 should have 2 strikes to get demoted. Ranks 4-9 require 3 strikes. A rank 10 requires 4 strikes.
You could possibly make it so each time they kill a rebel it helps them level faster. The higher the rank, the more attatchments, the more weapons available at the C menu. I really like this idea. There could be a prisoner ranking one too so there is an increased chance to get certain perks like concealment.
__________________________________________________________
I hope you guys liked this post. I really think some of these ideas and concepts should be used because the JB is getting boring. TDM doesn't have much to offer either. I think that's why there are less people than usual.
I dislike it because people screw around with it and shoot players who are alive and it's really distracting and immersion breaking. People use it to troll a lot, an example would be people blocking doors so they can't open. Really hard to find out who is doing it. I also hate it when I accidentally activate it and I have to kill myself.
__________________________________________________________
2.) Add More PS Items:
A lot of people suggested to add more PS Items. I don't mean add 500 autistic models that would give someone with epilepsy a seizure just by looking at it. Maybe add a feature where you can buy 1 round of having concealment or picking up an extra round. Adding 1 round perks would make the game pretty fun. Like the ability to run slightly faster or be slightly more accurate. You could possibly add attachments that stay for 1 round too.
__________________________________________________________
3.) Create some Custom FA:S for the server for VIP's or to buy in PS. VIP's could have a 20 percent chance or so to spawn with a pistol that is disguised as a crowbar. For those of you who don't know, this is very easy to do. All it requires is copying a gun file, renaming it to anything. Then copying world view model of the crowbar then replacing one of the guns view models.
__________________________________________________________
4.) Make guns recoil, accuracy, penetration, and accuracy realistic but balanced. I feel that fighting on the server would be much cooler and better if the guns were more realistic. As it stands now, there is no point to pick some guns because a lot of others are better for no reason. When you think about it, automatics would be much more balanced if they were realistic. More people might put more thought into what gun they grab because of how each one can be used to their advantage in a fight.
__________________________________________________________
5.) Add the Remington Shotgun:
There really is no reason to not have it there. It is a good shotgun when used properly. Not really much to say about it.
__________________________________________________________
6.)
Make all guns reload speeds slower. Sure, someone who has used a certain gun for a while can reload fast but it does not make combat realistic or fair when you can spray your gun and then reload it within a couple seconds. This is actually a problem for shotguns. Firing the M3 Super 90 rapidly is a good tactic because when reloading, the shells are put in extra fast. Each one of those shells can kill a player. Slowering the reload rate could improve how the gun is used. This would also make it so when one prisoner runs 20 guards don't fire all at once because then it opens a few seconds of escape time for the prisoners.
__________________________________________________________
7.) Add in a game statistic menu so we can view stats like how many kills we have, how many wins as prisoner/guard, and how many LR's earned we have. Each thing can also add up to a certain amount of points and we can see the top 25 or something on a leader board.
__________________________________________________________
8.) Add Warden Ban:
- Warden Ban: Bans someone from being warden. Sometimes, people should not be warden but a guard ban is just too much of a punishment for the person. Especially when the guard team needs guards.
__________________________________________________________
9.) Add a message so when someone with LR picks up a gun or rebels it notifies everyone in chat. Example: "The person with LR is now a rebel, he is now KOS". A lot of people complain how a lot of the LR's include the guards to stand still and then they rebel and quickly mow them down. I think it might be more fun for both sides to have a chance at winning a fight. I usually pick up a gun and say "I am now a rebel, please start running for the pile of guns".
__________________________________________________________
10.) Add some sort of ability for guards to click a button when looking at someone to place a KOS on them. Whenever a guard looks at the person it would say "KOS Placed" or something like that. If someone rebels in a stack and then the people seperate it would be easier for the guards to identify who to shoot. This can also help the warden point out who is a rebel and who is not when someone disobeys an order. I generally think it is annoying to type out someone is KOS because a lot of people die while typing and the guards don't even notice the KOS placed when someone ignored an order and the person might get LR but no one knows the person is a rebel.
__________________________________________________________
11.) Prisoners punching is really slow, they should be able to punch faster. That way, if someone skilled wants to rebel, they don't require a gun to do so and have a chance to survive.
__________________________________________________________
12.) The more guards one prisoner kills it gives them PS points or a higher chance to get concealment and a weapon next game.
__________________________________________________________
13.) Guard ranking system so bad guards get moved to prisoners when an elite guard finishes the quiz. The more time someone spends as guard, the higher the rank. With each rank he has to answer a quiz on the MOTD to move on to a higher rank when enough time is played. I think this would encourage more guards to read the rules and actually follow them. If the guard is proven to be guilty of breaking guard rules, he gets a strike. 3 strikes takes the person down the rank (depending on the rank). A rank 2-3 should have 2 strikes to get demoted. Ranks 4-9 require 3 strikes. A rank 10 requires 4 strikes.
You could possibly make it so each time they kill a rebel it helps them level faster. The higher the rank, the more attatchments, the more weapons available at the C menu. I really like this idea. There could be a prisoner ranking one too so there is an increased chance to get certain perks like concealment.
__________________________________________________________
I hope you guys liked this post. I really think some of these ideas and concepts should be used because the JB is getting boring. TDM doesn't have much to offer either. I think that's why there are less people than usual.